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GAME DEVELOPMENT

Here you can explore my game development projects and experiments.

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Project 1 Screenshot

CUACKE (Group)

Time: November 2026 – May 2026
People: 5
Status: In Progress

3D video game developed using a custom ECS-based engine in C++ with OpenGL. Personal responsibilities:
3D modeling, colliders, physics systems including jump pads, teleports, pickups. Implemented continuous pathfinding algorithm (RRT*) for bot navigation. Raycasting. Documentation management, art concepts, merchandising preparation for demo day.

View Project (NON PUBLIC REPO)
Project 1 Screenshot

PaperKitty (Group)

Time: September 2026 – October 2026
People: 2
Status: Finished

2D mini game developed for Game Boy (no color).
Personal responsibilities:
Map and sprite design and implementation, main character movement, game mechanics (death, collisions), ECS-based engine development, bug fixing, start/end game.

View Project (Itch.io)
Project 1 Screenshot

Sacred Heart (Group)

Time: February 2025 – May 2025
People: 5
Status: Finished

2D pixel art game (non-commercial, art and music not produced as part of this project) built with an ECS engine.
Personal responsibilities:
Map and sprite implementation, main character movement, projectiles and weapon system, game mechanics (collisions), final boss animation setup, logo animation.

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